Interstellar Operations: Alternate Eras

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Interstellar Operations: Alternate Eras is the last of a series of core rulebooks written for BattleTech and is in two volumes, with Interstellar Operations: BattleForce as the other. It was previously contained in the one volume Interstellar Operations.

From the back cover[edit]

Forces Across the Centuries!

Primitive Units. QuadVees. Superheavy ’Mechs. Weapons of Mass Destruction. Robotic and Drone Systems. Land-Air BattleMechs.

As you delve into BattleTech lore, additional weapons, units and rules become available to you and your forces as you fight in the Dark Age, Jihad, or even the depths of the Star League Eras, and all the way back into the Age of War before the birth of the BattleMech. Alternate Eras introduces a huge swath of rules for playing across the thousand years of BattleTech history, including weapons and equipment mostly unique to a given era.

Contents[edit]

INTRODUCTION[edit]

  • Advanced Rules
  • Choose What You Like
  • Player Adjudication

ALTERNATE ERAS[edit]

  • Sub-Era: Early Succession Wars (2781-2900)
  • Sub-Era: Late Succession Wars (2901-3049)
  • Clan Sub-Eras (2800-3049)
  • Sub-Eras
  • Sub-Eras
  • Sub-Eras
  • Sub-Era: The Republic Age (3086-3130)
  • Sub-Era: Late Dark Age (3131-3150)
  • Clan Sub-Era: The Post-Reaving (3086-3150)
  • General Era Rules Expansions
  • The Universal Technology Advancement Table
  • Evolving Technology in Campaign Play

ALTERNATE ERAS UNITS & EQUIPMENT

  • Advanced Pilot Interfaces (Multiple Eras)
  • Advanced Prototype Systems (Age Of War)
  • Augmented Warriors (Multiple Eras)
  • General Augmented Warrior Rules
  • Belter Augmentations
  • Clan Enhanced Imaging Neural Implant
  • Cybernetic and Prosthetic Augmentations
  • Centurion Weapon System (Star League)
  • Centurion Weapon System Game Rules
  • Centurion Weapon System Construction Rules
  • Dark Age Equipment (Dark Age)
  • Dark Age RISC Equipment (Dark Age)
  • Early Clan Improved Equipment (Early Clan)
  • General Early Clan Improved Weapons Rules
  • Improved Lasers
  • Improved and Enhanced PPCs
  • Improved Autocannon
  • Improved Gauss Rifle
  • Improved Standard Missile Launchers
  • Early Clan Prototype Systems (Early Clan)
  • Expanded ProtoMechs (Wars of Reaving)
  • Expanded ProtoMech Game Rules
  • Expanded ProtoMech Construction Rules
  • Inner Sphere ProtoMech Interface (Jihad)
  • Inner Sphere ProtoMech Interface Game Rules
  • Inner Sphere ProtoMech Interface Construction Rules
  • Inner Sphere Recovered Prototypes (Late Succession Wars)
  • Bimodal LAMs
  • Standard LAMs
  • General Land-Air 'Mech Game Rules
  • LAM Conversion
  • Movement Phase
  • Combat Phase
  • Heat Phase
  • Going In
  • Land-Air 'Mech Construction
  • Machina Domini Interface (Jihad)
  • Machina Domini Interface Game Rules
  • Machina Domini Interface Construction Rules
  • Modular Space Stations (Multiple Eras)
  • Modular Space Station Game Rules
  • Modular Space Station Construction Rules
  • Primitive Prototype Equipment (Age of War)
  • Primitive Units and RetroTech (Multiple Eras)
  • Primitive Units Overview
  • Primitive Units Game Rules
  • Restricted Technologies
  • Primitive ’Mech Construction
  • Primitive Combat Vehicle Construction
  • Primitive Conventional Fighter Construction
  • Primitive Aerospace Fighter Construction
  • Primitive Small Craft Construction
  • Primitive DropShip Construction
  • Primitive JumpShip Construction
  • Prototype Specialty Missiles (Clan Invasion)
  • Specialty Munitions: Dead-Fire (DF) Missiles
  • Specialty Munitions: Retro-Streak (RS) Missiles
  • Specialty Munitions: Shoot-and-Sit (SS) Missiles
  • QuadVees (Dark Age)
  • QuadVee Game Rules
  • QuadVee Construction Rules
  • Robotic and Drone Systems (Multiple Eras)
  • Superheavy 'Mechs (Multiple Eras)
  • Superheavy 'Mech Game Rules
  • Superheavy 'Mech Construction Rules
  • Tripod 'Mechs (Multiple Eras)
  • Tripod 'Mech Game Rules
  • Tripod 'Mech Construction Rules
  • Thermobaric Weapons (Multiple Eras)
  • Fuel-Air Munitions Game Rules
  • Weapons of Mass Destruction (Multiple Eras)
  • General Weapons of Mass Destruction Rules
  • Nuclear Weapons
  • Nuclear Weapons Game Rules
  • Resolving a Nuclear Detonation
  • Standard Nuclear Weapons
  • Biological and Chemical Weapons
  • Biological and Chemical Weapon Game Rules
  • Biological and Chemical Weapon Construction Rules
  • Chemical and Biological Weapon Classes
  • Word of Blake Super-Jump System Game Rules
  • Word of Blake Super-Jump System Construction Rules

ALTERNATE ERAS COST AND AVAILABILITY

  • Costs
  • Advanced Clan Equipment (Wars of Reaving)
  • Advanced Pilot Interfaces (Multiple Eras)
  • Advanced Prototype Systems (Age of War)
  • Augmented Warrriors (Multiple Eras)
  • Centurion Weapon System (Star League)
  • Dark Age and RISC Equipment (Dark Age)
  • Early Clan Improved Equipment (Early Clan)
  • Early Clan Prototype Systems (Early Clan)
  • Expanded ProtoMechs (Wars of Reaving)
  • Inner Sphere ProtoMech Interface (Jihad)
  • Inner Sphere Recovered Prototypes (Late Succession Wars)
  • Land-Air BattleMechs (Multiple Eras)
  • Machina Domini Interface (Jihad)
  • Modular Space Stations (Multiple Eras)
  • Primitive Prototype Equipment (Age of War)
  • Primitive Units and RetroTech (Multiple Eras)
  • Prototype Specialty Munitions (Clan Invasion)
  • QuadVees (Dark Age)
  • Robotic and Drone Systems (Multiple Eras)
  • Superheavy ’Mechs (Multiple Eras)
  • Tripod ’Mechs (Multiple Eras)
  • Thermobaric Weapons (Multiple Eras)
  • Weapons of Mass Destruction (Multiple Eras)
  • Word of Blake Super-Jump Drive (Jihad)
  • Battle Value
  • Advanced Clan Equipment (Wars of Reaving)
  • Advanced Pilot Interfaces (Multiple Eras)
  • Advanced Prototype Systems (Age of War)
  • Augmented Warriors (Multiple Eras)
  • Centurion Weapon System (Star League)
  • Dark Age and RISC Equipment (Dark Age)
  • Early Clan Improved Systems (Early Clan)
  • Early Clan Prototype Systems (Early Clan)
  • Expanded ProtoMechs (Wars of Reaving)
  • Inner Sphere ProtoMech Interface (Jihad)
  • Inner Sphere Recovered Prototypes (Late Succession Wars)
  • Land-Air BattleMechs (Multiple Eras)
  • Machina Domini Interface (Jihad)
  • Modular Space Stations (Multiple Eras)
  • Primitive Prototype Equipment (Age of War)
  • Primitive Units and RetroTech (Multiple Eras)
  • Prototype Specialty Missiles (Clan Invasion)
  • QuadVees (Dark Age)
  • Robotic and Drone Systems (Multiple Eras)
  • Superheavy 'Mechs (Multiple Eras)