Highlander

The Highlander is one of the most well-known Star League Defense Force assault 'Mechs, serving with distinction for almost two centuries since first entering service in Introduction Year::2592. Initially designed as a dedicated city and installation defender, the original model featured a variety of weaponry along with fifteen and a half tons of ferro-fibrous armor, but perhaps its most useful asset were the three HildCo jump jets giving it a jumping range of 90 meters. The heaviest 'Mech design to feature jump jets at the time, their original task was to allow the Highlander the ability to jump over inconvenient obstacles such as buildings and outpace other 'Mechs with a faster ground speed, but because of this increased mobility and its versatile weaponry the Highlander proved to be a capable fighter on any battlefield and within decades nearly every BattleMech regiment of the Regular and Royal Armies featured them. However it was during the design's initial trial runs that pilots began using these 'Mechs in what would infamously become known as the "Highlander Burial". Leaping into the air and landing directly on their enemy, a Highlander could literally drive a light 'Mech into the ground. So successful was this maneuver that the design team reengineered the legs to withstand repeated death-from-above attacks and turned what had been a desperation move into an art form, giving Highlander pilots an additional psychological edge.

As with other Star League era designs the Highlander would suffer the loss of technology brought about by the Succession Wars, and when StarCorps' factory on Son Hoa was devastated towards the end of the Second Succession War the original HGN-732 became virtually extinct. An agreement between StarCorps and Hollis Incorporated to rebuild destroyed chassis from scratch using readily-available technology kept the line going until the mid-3030s when limited production was restarted by StarCorps on Son Hoa and Corey, producing barely a dozen new 'Mechs per year. These HGN-733 Highlanders were used in small numbers by the Capellan Confederation and Lyran Commonwealth, commonly as part of lances containing Exterminators, Victors, Grasshoppers and Catapults.

Unbeknownst to many, ComStar also maintained a large stock of Highlanders left over from the Star League, some of which they gifted to the Draconis Combine during the War of 3039. The appearance of so many seemingly rare 733s, along with a few 732s whose advanced technology managed to slip through ComStar screening, had a large impact on Lyran morale during that conflict. ComStar would also use the design in their own military forces, the Com Guards, and even during the Clan Invasion a few original 732s would take to the field as part of the Clans' fighting forces. The Northwind Highlanders especially favored this namesake BattleMech. In fact, during the Succession Wars, they were the only Inner Sphere army to keep a large number of them operational, along with ComStar. The Highlanders are especially skilled in delivering the famed Highlander Burial maneuver. By 3057 StarCorps' Son Hoa line was at full production, producing brand-new original-spec Highlanders for Lyran units of the Federated Commonwealth, just in time to take part in the FedCom Civil War. Highlanders would continue to be produced all the way through to the Jihad, where advanced variants fought both for and against the Word of Blake.

Weapons and Equipment
The Highlander carries a weapons mix that is more at home when fighting a ranged battle, but when the ranges close the Highlander has the right equipment for the job. The primary weapon is an M-7 Gauss rifle that is capable of stripping armor off of an enemy a ton at a time. The Gauss is backed up at long ranges by a Holly-20 LRM-20 launcher. For close range work, it carries two Harmon Starclass medium lasers and a Holly-6 SRM-6 launcher. Two tons of ammo for the gauss rifle, LRM and SRM launchers each provide good endurance while the use of CASE grants added protection. Low heat buildup from the weapons allows for a nearly continuous barrage without taxing the twelve heat sinks, though pilots must still exhibit caution.

Variants

 * HGN-694 : Introduced during the FedCom Civil War, this Highlander variant replaces the missiles, medium lasers, and jump jets with two Large Lasers and a Heavy Gauss Rifle. The M-7 Gauss Rifle remains in place. BV (2.0) = 2,358


 * HGN-641-X-2 : This ComStar developed variant is equipped with a pair of Artemis IV-equipped MML-7 launchers with four tons of ammo. It keeps the Gauss Rifle of the standard Highlander and mounts a pair of ER medium lasers. CASE II systems protect the Gauss Rifle and missile ammunition from explosions. A C3 slave unit allows the Highlander to share targeting data. Light Ferro-Fibrous armor and a Reinforced Structure provide protection from weapons fire. To make room for all the equipment, this Highlander uses an XL engine and XL Gyro. BV (2.0) = 2185


 * HGN-732b : The 732b model is an upgrade of the classic 732 built exclusively for SLDF Royal units. This variant drops two heat sinks and a ton of SRM ammo.  Artemis IV FCS is added to the LRM and SRM launcher, while the heat sinks are upgraded to doubles.  Additional short-range firepower comes in the form of a medium laser added to the right torso.  BV (2.0) = 2,335


 * HGN-733 : The 733 model is a downgrade of the Highlander, although it weathered the use of more primitive technology better than other SLDF designs. In place of the Gauss Rifle the 'Mech now carries an Mydron Class B Autocannon/10 with two tons of ammo and an additional ton of LRM reloads while the rest of the Highlander ' s weapons have remained the same. The armor has also been upgraded by two tons, providing even more protection than the original 732 model. The speed profile of the Highlander maintains the original model's maximum speed of 54.0 km/h. The communications system is a Hartford Com/A-7 BV (1.0) = 1,424; BV (2.0) = 1,801


 * HGN-733C : This model drops a ton each of SRM and LRM ammo. The Autocannon/10 is upgraded to an Autocannon/20. BV (2.0) = 1867


 * HGN-733P : This model swaps the Autocannon/10 for a PPC and seven additional Heat Sinks BV (2.0) = 1865


 * HGN-734 : The 734 Highlander emphasizes its role as an urban combat 'Mech, produced by the Lyran Alliance in the wake of the civil war. The Gauss Rifle has been replaced with a massive LB-X Autocannon/20, the medium lasers have been upgraded to ER medium lasers, the SRM-6 was upgraded to a Streak version with another Streak SRM-6 launcher added, as well as an ER Large Laser. Upgrading the standard fusion engine to a new Light Engine and removing the LRM-20 launcher allowed these changes. BV (1.0) = 1,889 or 1,793; BV (2.0) = 2,214


 * HGN-736 : This ComStar version of the Highlander introduced in the late 3050s has been upgraded to carry the improved C3 computer, as well as upgrading the LRM-20 with an Artemis IV fire control system and replacing the SRM-6 to a Streak SRM-4. This was accomplished by replacing the twelve single heat sinks of the 732 model with ten double heat sinks and by only using one ton of ammunition for the upgraded SRM launcher. BV (1.0) = 2,118; BV (2.0) = 2,255


 * HGN-738 : Another upgrade by the Lyran Alliance following the civil war, the 738's largest weapon is its Heavy Gauss Rifle. The long-range missile launcher is replaced with an LRM-15, though it is guided by an Artemis IV FCS, with an ER Large Laser providing additional long range firepower. Should an enemy unit close, the 738 can bring a pair of ER medium lasers and a Streak SRM-4 to bear. Though the 'Mech utilizes a standard fusion engine, the concentration of ammunition in one torso and the Gauss in the other make it extremely vulnerable to critical damage, even with the inclusion of CASE for the ammunition bins. BV (2.0) = 2,413


 * HGN-740 : This Dark Age variant of the Highlander uses an ER PPC with a PPC Capacitor for its main firepower. This is supplemented by an LRM-20 with an Artemis IV Fire Control System to enhance accuracy. The left arm carries a Streak SRM-6 and the right torso has a pair of ER medium lasers. Light Ferro-Fibrous armor provides protection. CASE II protects the two tons of LRM and one ton of Streak SRM ammunition. The final weapons system is a pair of M-Pods on each leg. BV (2.0) = 2,237

Custom Variants

 * HGN-732 Colleen : This version replaced the standard weaponry with an ER PPC, a prototype Streak SRM-6, twin Medium Pulse Lasers, and a pair of LRM-15 missile launchers. Fourteen double heat sinks keep everything cool. BV (2.0) = 2,127


 * HGN-732 Jorgensson : Used by Clan Widowmaker Khan Cal Jorgensson, this Highlander uses two Clan spec ER Large Lasers and a Clan spec Gauss Rifle for its armament. It also has an Artemis IV enhanced LRM-20 and thirteen double heat sinks. Its protection is identical to the standard HGN-732 Highlander. BV (2.0) = 2,682

Apocryphal Variants
From MechWarrior 5: Call to Arms Expansion Pack:
 * HGN-733PP : Introduced in 3025 as a melee-enhanced version of the standard HGN-733P, the HGN-733PP moves the SRM-6 to the left torso, drops one of the right-torso medium lasers and downgrades the LRM rack to an LRM-15, allowing it to carry an assault katana in its left arm.


 * HGN-RS Redshank : The personal Hero 'Mech of Roz Sheridan, senior member of the Dragon's Breath mercenary unit, Redshank is based off the HGH-733, dropping the SRM rack to mount an additional ton of autocannon ammo and an extra medium laser in the right torso as well as allowing it to carry a massive assault claymore in its left arm.

From MechWarrior Online:
 * HGN-HM Heavy Metal : PGI's Hero 'Mech version of Rhonda Snord's custom Highlander, Heavy Metal retaining the right-arm mounted Gauss Rifle and left-torso LRM-20, the left-arm mounted SRM-6 is moved to the left torso while the twin right-torso medium lasers are moved to the left arm with a third laser added. Built around a 275-rated XL engine, Heavy Metal carries two tons each of Gauss, LRM and SRM reloads along with thirteen Double Heat Sink, the remaining weight being devoted to standard armor plate. Visually Heavy Metal features the bright pink color scheme and speakers surrounding the head of the Snord's 'Mech, these speakers are not just ornamental - each time a player gets a kill in a match the 'Mech plays one of three rock riffs.

Design Quirks
The Highlander has the following Design Quirks:
 * Command BattleMech
 * Cowl
 * Difficult Ejection
 * Reinforced Legs

The HGN-641-X-2 Highlander variant is subject to the following Design Quirks:
 * Command BattleMech
 * Cowl
 * Difficult Ejection
 * Prototype
 * Reinforced Legs

Related BattleMechs

 * Highlander IIC - The Highlander was one of the 'Mechs carried on the Exodus with General Kerensky and the remnants of the SLDF. The Clans have created their own variant of the Highlander called the Highlander IIC which is similar to an original 732 model upgraded with Clan technology.
 * St. Florian - Leftover chassis of the Highlander were repurposed to create a firefighting 'Mech.

Notable Pilots

 * Rhonda Snord, who commanded Snord's Irregulars after her father Cranston Snord retired, piloted a Highlander. The words "Heavy Metal" were painted on the barrel of the Gauss rifle, and several external speakers were mounted, which she would use to flood the battlefield with 20th-century rock and roll.  Despite her fondness for Elvis Presley, she was well aware of the disruptive value provided by heavy metal music.
 * Cal Jorgensson, younger brother of Ghost Bear Khan Hans Ole Jorgensson and the last Khan of Clan Widowmaker, piloted a modified Highlander when he accidentally (or deliberately) killed ilKhan Nicholas Kerensky in a duel between himself and Wolf Khan Jerome Winson during a Trial of Refusal.