LRMs (Lostech mod)

IS LRM Racks are long range missile launcher systems to deal indirect fire damage. Unlike the normal MechCommander 1, which makes LRMs come in just two standard launchers (IS and Clan), the Lostech mod brings different launchers for alternate ammunitions, as well as separating and implementing mountable LRM-5, LRM-10, LRM-15 and LRM-20 weapons.

Types
LRMs in the Lostech mod come in a multitude of different flavors, which makes it more practical that each type has its own page.
 * IS LRMs (Lostech mod): The base Inner Sphere line with 5, 10, 15 and 20 launchers.
 * IS Inferno LRMs (Lostech mod): Emulating Inferno alternate ammo with 5, 10, 15 and 20 launchers. This is a same-weight replacement weapon to optimize ROF.
 * IS Thunderdome LRMs (Lostech mod): Inspired by Thunder LRM alternate ammo with 5, 10, 15 and 20 launchers. This is a same-weight replacement weapon to optimize range and alpha strike damage.
 * IS Artemis IV LRMs (Lostech mod): Like an Artemis IV system but integrated into the launcher, these 5, 10, 15 and 20 launchers are heavier but also more accurate.
 * IS Extended LRMs (Lostech mod): The Extended Range LRM is an IS exclusive, and only comes in a LRM-5 size to economize weapon slots.


 * Clan LRMs (Lostech mod): The base Clan line with 5, 10, 15 and 20 launchers.
 * Clan Inferno LRMs (Lostech mod): Emulating Inferno line with 5, 10, 15 and 20 launchers. This is a same-weight replacement weapon to optimize ROF.
 * Clan Thunderdome LRMs: Inspired by Thunder LRM alternate ammo with 5, 10, 15 and 20 launchers. This is a same-weight replacement weapon to optimize range and alpha strike damage.
 * Clan Artemis IV LRMs (Lostech mod): Like an Artemis IV system but integrated into the launcher, these 5, 10, 15 and 20 launchers are heavier but also more accurate.
 * Clan Streak Thunderdome LRMs: These 5, 10, 15 and 20 racks weight as much as their IS equivalents, but integrates a Streak firing mechanism that increases accuracy and fires only when guaranteed to hit.

The mod also includes several related missile systems such as the MLLs (Lostech mod), ATMs (Lostech mod), improved ATMs (Lostech mod), a Rocket Launcher 20 (Lostech mod), [[Impact missiles (Lostech mod), and [[MRMs (Lostech mod) (not counting SRM-derived missiles).

Clans base version
The clan version of the LRM-5 is still 25% lighter than the IS one, being 3 tons (2 tons ammoless) and thus having one of the most significant tech base differences in that regard. However, in the Lostech Mod the differences go beyond that: The Clan LRM is approximately 15% slower to recharge than the IS one, having a cooldown 16 seconds long compared to 14. However, it makes up for this as, just like the tabletop Clan version, it has practically no minimum range, being able to be fired basically from point blank.

IS Inferno LRM-5
As this version is made to emulate the alternate Inferno missile ammo, it costs the same tonnage as the regular IS LRM-5. However, this version recharges faster and has a reduced minimum range, at the expense of some accuracy and maximum range. Even if in lore the Inferno ammo generates heat on the target, the lack of heat simulation in MechCommander (a cut feature) makes this impossible. It also comes in LRM-10, LRM-15, and LRM-20 racks.

Clan Inferno LRM-5
Similar to the IS version, this is patterned