Primitive Booster Jets



Primitive Booster Jets are a low tech technology from before the Age of War, predecessor to Jump Jets.

Function
They provided combat units with extra mobility, yet mounting them was risky because they use exploding fuel. They were obsoleted by actual Jump Jets, since they allowed to get rid of the extra fuel.

Daredevil vehicle pilots also tended to use the system for stunts and illegal racin, which resulted in the deaths of quite a few of them and destruction of their vehicles, which often they didn't even personally own. This fastened the phasing out of the system and its eventual extinction.

Timeline
Prototype: ~2230 Production: ~2255 Common: ~2290 Extinct: ~2875 Notes: This unit may be custom produced at any time in low (pre-Age of War level) industrial settings since it's primitive tech, so it continues to be sometimes mounted after its official discontinuation, often by mercenaries and pirates.

Workings: Boost-Jumping
 Primitive Booster Jets are similar to Jump Jets and count as them, yet like Improved Jump Jets they can be added up to the 'mech or vehicle Running speed. The base equipment takes only half the tonnage than regular Jump Jets. However, the main disadvantage is that they require a Booster Fuel Set. This weights 1 ton and takes 1 critic slot. Each Booster Fuel Set contains 6 jumping charges. Each Primitive Booster Jet consumes charges individually; if less than required for all the Jets to be activated is present, only for those that it is enough will activate. It will not activate if there is less charge remaning than what is required by a single jet. As they are derived from spaceship boosters, this technology can be mounted into Superheavy units. Light units and below: Each Primitive Booster Jet consumes 1 Booster Fuel Set charge each use. Medium units: Each Primitive Booster Jet consumes 2 Booster Fuel Set charges each use. Heavy units: Each Primitive Booster Jet consumes 3 Booster Fuel Set charges each use. Assault units: Each Primitive Booster Jet consumes 4 Booster Fuel Set charges each use. Superheavy units: Each Primitive Booster Jet consumes 6 Booster Fuel Set charges each use. Booster Fuel Sets explode if critted, dealing 3 damage per remaining charge. Primitive Booster Jets, using their own fuel, do not require a Fusion Engine and can be utilized in units with ICE or Fuel Cell Engines. Similarly to Prototype Improved Jump Jets, Primitive Booster Jets generate double the normal Jump Jet heat. For non-heat tracking units, this must be compensated with heatsinks.

Advanced: Boost-run
 As advanced rules, wheeled and hover units (including 'mechs if applicable) may use the Primitive Booster Jet to boost themselves in a completely straight line at double their cruise speed. This consumes charges same as jumping, and generates the same heat if applicable. If they try this, they must pass a piloting check equal to a fall (including its modifiers, such as -1 for a Tripod mech, for example) with a +1 penalty. When failing, they will crash. This means they will advance, but receive damage equivalent to a 'mech fall - for a 'mech, in any legs and arms; for a vehicle, in all sections except the Body. 'Mechs will go prone, and vehicles will have their motive system will become Immobilized. Crew must make a roll to avoid damage (as in a fall) with a +1 penalty.