Glossary

The content of this Glossary is canon, so allow players reading the fan articles on this wiki who are unfamiliar with the genre.

A

 * Aerospace Fighter : This is a form of trans-atmospheric combat vehicle, which can fly in a planet's atmosphere on in space. It powered by fusion power planet can achieve great speeds. Like all combat vehicles with fusion reactors they, have can be equipped with array of weapons and need heatsinks to regulate the heat generated by these powerful systems.


 * Air Mech Mode : This is a state where a Land-Air Mech is reconfigures/transforms/changes into a hybrid of Aerospace fighter & still retains arms and legs of a BattleMech. While not fastest form, of the three configurations it can changed into, it allow maximum movement on ground and above it. Giving it unmatched maneuverability and speed.

B

 * BattleMech : This is a Robotic Combat Vehicle, which is typically piloted by a pilot known as a MechWarrior. Considered to be ultimate combat machine, it can have range forms from human like two legged machine, strange three legs, or have four legs not unlike a horse/dog. It comes with array of weaponry and typically is powered by Fusion Reactor. They can weigh from 20 tons to 200 tons. This is primary unit used in the BattleTech Universe.


 * BattleTech : Name of the Tabletop franchise started in 1984. Originally of a box set, this has spun array of various games, fiction and more. BattleTech can also refer to (in game) as technology of Battle.

C

 * Capellan Confederation : They are the smallest of the major interstellar nations of the Inner Sphere. Ruled by their Chancellor, the nation is governed with a caste system not unlike ancient Japan. Also known as House Liao (the principle family name of their rulers) The nation is heavily influenced by Chinese/Russian culture.


 * Clans : They are a descents of the Star League Defense Force (SLDF) which left the Inner Sphere in wake of Civil War that essentially destroyed the Star League. These descendants became a Warrior Culture, which was shaped by the son of the last commander of the SLDF. Nicholas Kerensky divided remaining SLDF forces under his command into Twenty Warrior Clans, which to bring about new form society. Structured not unlike Communist and Caste systems and focus around Honor. Each Clan resolves conflicts amount themselves called Trials, which winner achieves whatever goal they sought and losing party must honor the out come unless they wish to trial to refute the out come. Their culture's ultimate goal is reform the Star League, with their supreme leader, the ilKhan, ruling it.


 * ComStar : This is was organization was originally created by the Star League as caretakers of the massive interstellar communication arrays known as HyperPulse Generators, which allows communications between the stars. Organization began in 2785 and ended 3150.


 * Combat Vehicle : Combat Vehicles are more traditional ground vehicles used for combat in the Battletech universe. They evolved from normal combat vehicles used since the 20th Century on Earth. Like BattleMechs, they can equipped with array weapons and armor. They were sidelined as leading combat vehicle when BattleMechs were invented, however they continue to support and be used in battle.

D

 * Davion : Family name of the ruling Princes & Princess of the Federated Suns.


 * Draconis Combine : This is the of one the major interstellar nations of the Inner Sphere located Northeast of Terra/Earth. Draconis Combine is a communist style nation, which whom culture is heavily influenced by pre-World War II Japan. They are generally ruled by House Kurita (family) and their supreme leader known as the Coordinator. The soldiers of the nation follow strong Bushido/honor not unlike Japanese Samurai culture once followed.

E

 * Elemental : This is a generically engineered human intended for infantry world created by the Clans. They are extra large humans, sometimes seven feet tall, with massive muscles and highly intelligent. They typically are associated with use of Battle Armor, a type enhanced powered combat suit.

F

 * Federated Suns : A interstellar nation founded in the (southeast) of the Inner Sphere. Open culture, capitalist nation, which has French/British influences in their culture.


 * Free Worlds League : A interstellar nation founded in the (southwest) of the Inner Sphere. Open culture, capitalist nation, which has Greek/Indian influences in their culture. Originally a democratic nation, ruled by a Parliment, the nation politic's is highly fragmented, in cases of emergencies, the Captain-General is given powers to rule the country. However centuries past, the position became semi-permanent.

G

 * Gyro : A device used in BattleMechs to regulate their means of standing like normal human. When destroyed, a BattleMech is unable to walk.

H

 * Heatsink : This is a device that regulates heat in a various fusion power machines found in the BattleTech universe. Often associated with BattleMechs or devices that creates high rate heat from using energy base applications. This is similar to a automobile's radiator, they govern fluids through them which can be toxic.

I

 * Inner Sphere : This is given name of the BattleTech universe's setting in side the Milkyway Galaxy. Not consisting of entire galaxy, however, a massive part of it. Anything beyond heart interstellar civilization is considered to be Periphery and the Deep Periphery.  After certain point in BattleTech's universe, most deep space exploration & mass colonization on whole ceased.

J

 * JumpShip : A form of Starship used by Human civilization in the BattleTech Universe. The ship final component of a 2 segment transportation system. They can not move quickly in normal space, require stay in area without any gravitational influences. These ships use massive amount power which they need to leap between measurement of distance to reach their destination instantly. However, they must use massive solar sails to recharge their batteries. In some cases special batteries can be added to allow a double jump. JumpShips since destructive Era of the Succession Wars, JumpShips are fairly rare, near taboo to destroy due to loss of means building them in large numbers.

K

 * Kurita : Family name of Ruling Family of Draconis Combine.

L

 * Liao : Ruling family of the Capellan Confederation.


 * Lyran Commonwealth : A major interstellar Nation of the Inner Sphere, located the northwest from Terra/Earth. A highly capitalist nation known to value wealth.  Ruled principally by Steiner family. The Lyran culture has normatic/german influences.

M

 * Mech : Slang for BattleMech


 * Mercenary : A soldier for hire, whom can acquire great wealth. Typically they form mercenary companies, formed around combat vehicles and more commonly BattleMechs.

N

 * Neg : A Slang found in Clan culture for Negative, which was originally a military term for No.

O

 * Outreach The famed world of the Wolf's Dragoons during the 31st Century, which during their rule during the century prior to the Jihad, was a mercenary world. A place where mercenary soldiers make contracts and sell their services to any who wish to hire them.

P

 * P

Q

 * Q

R

 * R :

S

 * Steiner : The ruling family of the Lyran Commonwealth/Lyran Alliance.

T

 * Tank A type of Combat Vehicle, sometimes referred to as Armor/Armour.

U

 * Unit : This singular combat vehicle/mech/aerospace fighter.

V

 * V

W

 * WarShip : This is a rare type of JumpShip, which can move between planets unlike normal JumpShips. Armed with array of massive weaponry, that can destroy anything they encounter smaller than themselves. Incredibly costly to make and maintain, technology know how to build them is fleeting (due to the focus of the tabletop game on ground combat and BattleMechs).

Y

 * Y

Z

 * Z