Seraph

Description
The light assault 'Mech of the Celestial series of OmniMechs, the Seraph is somewhat slow for its weight, but it attempts to make up for that with the inclusion of Triple-Strength Myomer that enables the 'Mech to speed up to 64 kph when it runs hot. Like the other Celestials, the Seraph makes use of a light fusion engine and a small cockpit, though other newer technologies are present only in its weaponry. As with the other Celestials, a C3i Computer is included.

Weapons and Equipment
The Seraph features an array of weapons that is useful at long to medium ranges, but becomes very strong at close range. The largest gun on the 'Mech is the Ultra AC/10 that is capable of a sustained high rate of fire thanks to the inclusion of three tons of ammunition. The paired MML-5s can fire both SRM and LRM rounds, giving it great flexibility, while the Streak SRM-6 can be fired as often as possible since it does not fire unless it acquires a target lock. The Snub-Nose PPC is capable of the same amount of damage as its heavier counterpart at short range. With this wide array of weaponry, the Seraph makes use of its C3i Computer, whether it is sniping with its missiles or closing to short range and unloading on opponents while feeding its targeting telemetry back to other members of its Level II. Of course, the Retractable Blade gives it an accurate physical weapon.

The main criticism of the Seraph Invictus is that it does not make very good use of its Triple-Strength Myomer. The design does not build enough heat to activate the musculature, a problem the Streak missile system only exacerbates.

Alternate Configurations

 * Alt. Config. A (Dominus) : This variant uses a Heavy PPC to deliver a strong punch, and a Plasma Rifle to deal both damage and heat. An ER Medium Laser and a Medium Pulse Laser provide close support, while the Target Acquisition Gear threatens opponents with homing artillery. A Targeting Computer helps these weapons find their mark, and Improved Jump Jets allow the Seraph Dominus to move up to a hundred fifty meters at a time. BV (2.0) = 2,324, 2,338


 * Alt. Config. B (Infernus) : Vicious up close or at range, the Seraph B also uses a Targeting Computer to aid its accuracy. Up close it can use its LB-X Autocannon/20, which is capable of firing slugs that can tear holes in an enemy's armor or cluster munitions that spread damage out. Three tons of ammunition is protected by CASE. Also protected by the CASE is the ammo bin for the Anti-Missile System. Farther out, the Infernus variant makes use of a Heavy PPC. Useful at all ranges is the Snub-Nose PPC, though it deals more damage up close. BV (2.0) = 2,181


 * Alt. Config. C (Comminus) : Though the Comminus variant is quite powerful against conventional units, it sacrifices little firepower against other 'Mechs. An MRM 40 is useful against either type of opponent, though it is more difficult to aim than other weapons. A Heavy PPC and two ER Medium Lasers work well against hardened targets. A Plasma Rifle deals heavy damage against enemy units, but is especially potent against infantry. Also heavily damaging to unarmored troops are the pair of Flamers. To protect the Seraph C from enemy electronics, it mounts a Guardian ECM Suite. BV (2.0) = 2,136


 * Alt. Config. D (Luminos) : The Seraph D is best at medium to long range, as it carries two Heavy PPCs and one Light PPC. Like the Dominus variant, the Luminos can jump up to 150 meters using improved jump jets that enable it to get into a good sniping position. Three Medium Pulse Lasers and a Small Laser are used defensively in the event an enemy units gets inside the minimum range of the PPCs. A Flamer provides effective anti-infantry defense. BV (2.0) = 2,291


 * Alt. Config. E (Eminus) : The Seraph E uses two experimental Thunderbolt 20s, though it only has enough ammunition to fire each about nine times. Backing these up is a Snub-Nose PPC. BV (2.0) = 2,157, 2,148


 * Alt. Config. S (Caelestis) : The Seraph S carries three Streak LRM-10s backed up by two Clan-made Large Pulse Lasers and Medium Pulse Lasers. How these weapons, particularly the experimental Streak LRM systems, were acquired by the Blakists isn't known. Three Jump Jets give the Caelestis some more maneuverability. BV (2.0) = 2,788

Custom Configurations

 * Seraph Havalah : Based on the Infernus, the custom config of Opacus Venatori member Adept Havalah Cazer carries a Brandt DragonMaw Ultra AC/20 supplied with a whopping six tons of reloads supported by a Ramtech 9500V Large and 5500V Medium Variable Speed Pulse Laser. While a Targeting Computer ensures she hits what she targets, a Brandt Whipsaw Anti-Missile System wards off missile fire for as long as it single ton of reloads lasts. BV (2.0) = 2,028


 * Seraph Ravana : Customized configuration of the Manei Domini staffed Warrior House Rakshasa's house master, Precentor Ravana. This Seraph is configured with Advanced and Experimental Technology. The 'Mech is configured as intermediate fighter. It carries a SN-PPC, Thunderbolt 20 Missile Launcher and experimental Large Variable-Speed Laser for its primary armament. For defense it has an experimental Laser Anti-Missile System. It's also been given two additional Double-Heat Sinks to help handle the extra heat load. BV (2.0) = 1,941