Dawn of the Jihad

Description
Dawn of the Jihad describes the chaos of the first two years of the Word of Blake Jihad, but it does this in a format never before seen in a BattleTech source book. Rather than describe the events exactly as they unfolded, Dawn of the Jihad resembles a collection of news reports and intercepted transmissions that provide an incomplete, and sometimes inaccurate, picture of the events as they unfold. This was done as a compromise because FanPro was unable to publish Classic BattleTech novels. The book is divided into sections, each focusing on mercenaries, the Lyran Alliance, Federated Suns, Free Worlds League, ComStar/Word of Blake, the Clans, and Capellan Confederation, with a wrap-up at the end. The rules are at the end of the book.

In addition to the fictional elements, the book features another new innovation, tracks. Tracks are essentially the seeds of scenarios that players can use to play out some parts of the Jihad, whether it be with ground forces, aerospace forces, or as part of an RPG campaign. Players can then follow one track to the next to flesh out the full campaign, Chaos Unbound.

From the back cover
"November 3067 saw the culmination of work two centuries in the making, work begun by Primus Conrad Toyama of ComStar, successor to Jerome Blake and the man responsible for single-handedly turning ComStar into a pseudo-religious organization with a vision: to lead mankind to the light... by any means necessary.

When the Star League self-destructs, a shadowy power behind the fanatical Word of Blake pulls the strings taut in righteous anger, launching a war to bring humanity to its knees.

But amidst the chaos and confusion swirling across a thousand light years, all is not as it appears. Friend becomes foe and today's truth is the lie of tomorrow. Can the Inner Sphere survive the opening of ComStar's box of secrets?

Dawn of the Jihad shakes the Classic BattleTech universe to its foundation, documenting the opening year in a decades-long struggle for the very survival of humanity. The series of events presented in this book unfold in a rolling format, allowing readers to immerse themselves more directly into the action than ever before. Players of both Classic BattleTech and Classic BattleTech RPG will also find framework rules to run almost any type of campaign set in this chaotic time."

Contents

 * The Developer's Say
 * "Shadows of Faith"
 * Introduction
 * How To Use This Book


 * And It Came to Pass
 * War Engulfs Inner Sphere


 * Filthy Money
 * War Strikes Mercenaries!
 * The Gathering Storm
 * Death of a Legend
 * Counterstrike
 * Fall of Outreach
 * Legacy of Distrust


 * Burning Fist
 * Tharkad Burns
 * The Greater War


 * Broken Swords
 * Sunset Over the Sword
 * The Forgotten Fronts
 * Marches at War


 * Tears of the Dragon
 * Dreams Torn Asunder
 * Black Dragon Rising
 * The Widening Conflicts


 * The Eagle Screams
 * Winds of Change
 * Day of the Hawk


 * Enemy Brothers
 * Rumbling Downward
 * Tide of Fire
 * Case White
 * Mopping up


 * Trials of Victory
 * Silent Runnings
 * On the Precipice
 * Righteous Rage


 * Celestial Crises
 * Gathering Shadows
 * Flashing Swords
 * Falling Skies


 * Aftershocks


 * Chaos Unbound
 * Chaos Unbound: Dawn of the Jihad
 * How to Use This Section
 * Warchest Point System
 * Ending the Campaign
 * Chaos Unbound: The Setup
 * Look Who's Coming to Dinner
 * Another Day, Another C-bill
 * FUBAR!
 * Payback
 * Vacationing in the Wasteland
 * The Skye is Falling!
 * Running From the Devil
 * Game On!
 * Golden Goose
 * Full Metal Pres
 * Falcon Ptomaine
 * Final Curtain?