Handbook: House Davion

Handbook: House Davion is the third in the series of books detailing the nations of the Inner Sphere and is the definitive source book on the Federated Suns. It includes a detailed history of the Suns, its capital New Avalon, and House Davion that begins in the 23rd century and ends in 3067. It includes a description and brief history of many worlds that are representative of the Suns as a whole, and it lays bare the often byzantine, multi-layered bureaucracies that run the Suns government and the Armed Forces of the Federated Suns. It glosses over the military that Field Manual: Federated Suns detailed, spending more time on the society, culture, and economics of the most popular BattleTech faction, including brief descriptions of many of the companies that drive the Suns' economy. Finally, the book includes a rules annex that expands on the sub-regions from Field Manual: Federated Suns and Classic BattleTech Companion, as well as rules for using the fax machines developed by the New Avalon Institute of Science, among other rules expansions and suggestions. The book closes with new creatures native to the Federated Suns and new terrain and units for use in Classic BattleTech games.

In-universe, the Handbook: House Davion was released on 05 November 3067 for the Fourth Whitting Conference, based upon the New Avalon Institute of Science's A Brief Primer on the Federated Suns, partially compiled in the previous month of October.

From the back cover
"House Davion has dominated Inner Sphere politics, especially the military-industrial complex, for centuries. A drive for technological innovation that reaches both the military and civilian sectors; a society built around the freedoms of the every-day man; a feudal system that empowers the First Prince of House Davion like no other: the swords of the Federated Suns have sliced out the largest and arguably most powerful realm in the history of mankind. Despite of the recent ravages of a civil war, the people of House Davion know their place in history.

Handbook: House Davion provides an in-depth look at the politics, the cultures and the ever-present military of one of the most dominant players in the Inner Sphere. Yet Handbook: House Davion includes more than just background information, providing a plethora of new creatures, personnel weapons, life paths and more, for both Classic BattleTech and Classic BattleTech RPG campaigns set in the Federated Suns!"

Contents

 * Animals (short story)
 * Introduction and Foreward
 * History of the Federated Suns
 * The Race to Space
 * Rise of the Davions
 * Early Feuds
 * Reformation and War
 * The Weak and the Insane
 * Revolution
 * Civil War
 * The Star League Era
 * First and Second Succession Wars
 * Third Succession War
 * A New Era
 * Alliance and Dissolution


 * Federated Suns at a Glance
 * Capellan March
 * Crucis March
 * Draconis March


 * Federated Suns Government
 * National Leadership
 * Nobility
 * House Davion
 * House Hasek
 * House Sandoval
 * Minor Noble Houses
 * Ministries
 * Ministry of Administration Services
 * Ministry of Education
 * Ministry of Foreign Relations
 * Ministry of Information, Intelligence, and Operations (MIIO)
 * Ministry of Way and Means
 * Regional Ministries
 * Regional and Planetary Governments


 * Armed Forces of the Federated Suns
 * Structure
 * Training
 * Uniforms and Insignia


 * Society and Culture
 * Peoples and Cultures
 * Education
 * Religion and Philosophy
 * Politics and Movements
 * Media and the Arts
 * Science & Technology
 * Crime and Punishment


 * Economics
 * National Economy
 * Civil Industry
 * Military Industry


 * House Davion Rules Annex
 * Classic BattleTech RPG Rules
 * Roleplaying in the Federated Suns
 * Creatures
 * Classic BattleTech Rules
 * New Terrain
 * New Unit Types
 * Gauss Infantry
 * GM/Rowell "Apocalypse" World Rover
 * Pintel Heavy Combat ATV
 * Antares-series AS-17 C3ISR Satellite
 * Generic Expandable Services Vehicle
 * Rapier-class Patrol Destroyer


 * Index