Neuro-Gunpack

A Neuro-gunpack is a bio-cybernetic addon for machine guns and machine gun arrays, as well as Flamers. It allows machineguns to increase accuracy, much like a Targeting Computer does for other weapons.

Development
As Machineguns are consideres spray-and-pray weapons, the simple artificial circuitry of targeting computers wasn't of use to the mostly intuitive nature of their use. As Capellan Confederation scientists reverse engineered captured Davion units, they realized this technology wasn't compatible with their new Light Machine Guns, so they intended to develop a new way of increasing accuracy. Since Flamers are also a spraying weapon (Although in a much more literal sense), engineers were delighted to learn that neuro-gunpacks also worked with them.

Principles
A neuro-gunpack is a localized fire control system mounted on a 'mech section. It is composed of quasi-artificial neural tissue connected to biotronic zero-instruction set computers. The neural tissue is not actually made of organic human cells, as that would cost a lot to mantain alive; instead, it is made of a synthetic neural substitute called FNLOLT (Feedback Non-Linear/Ordinal Learning Tissue), much as myomer is a synthetic muscle substitute. That FNLOLT is normally pre-learned with reinforced synapses scanned from the neurohelmets of prominent MechWarrior gunners, though it is also possible for it to dynamically learn in combat how to adapt its firing to each target. A disadvantage of neuro-gunpacks is that, when critted, they actually decrease the accuracy of the associated weapons, as the system is damaged much like a brain and lacks a reliable failsafe mechanism for shutting down and self-disabling. Non-Capellan/Canopian forces have been reticent to utilizing the system, not only for their lack of expertise with it but due to moral qualms about using "artificial brains" imbued with partial experiences from human beings as pseudo-organic firing computers. Capellans assure the system is no different in principle from a deep learning microchip system, just much more efficient, compact, and less heat intensive; so much so in fact, that unlike the Deep Learning Computer Assistant it produces no significant additional heat.

Rules
 A Neuro Gunpack is mounted on a section and works for all Machine Gun and Flamer weapons mounter on that section. It weights 0.5 tons and occupies one critical slot. The Neuro Gunpack gives a -1 to hit bonus to all such weapons mounted on that section in any attack. If the Neuro Gunpack is damaged by a critical hit, this becomes a +1 to hit penalty instead.

TacOps rules
 Before battle, a Neuro Gunpack can be set to Learning mode. This means that each Neuro Gunpack must keep track of each enemy attacked by a weapon on their section. The first turn a particular enemy unit is attacked, these is a 0 to-hit bonus; the second turn, a -1 to hit bonus, and a -2 to hit bonus the third time onwards for that same enemy. If the Neuro-pack is critted, those bonuses become equal penalties.