TW Piloting Skill Roll Table

See Total Warfare, Page 60.

Piloting Skill Roll Table
1 - Only during the phase that the reactor shuts down. If the MechWarrior must make a Piloting Skill Roll for a Mech with a shut-down reactor the BattleMech automatically falls.

2 - The modifier for a destroyed gyro is +6 when making a Piloting Skill Roll to avoid damaging the MechWarrior during an automatic fall.

3 - The modifier for a destroyed leg is +5 when making a Piloting Skill Roll to avoid damaging the MechWarrior during an automatic fall.

4 - Automatic fall if death from above attack is unsuccessful.

5 - Ignore all modifiers from previous critical hits on that leg.

6 - Do not add modifiers for other damaged actuators in the leg.

7 - To avoid damage only. Does not result in a fall if Piloting Skill Roll fails. See Buildings TW p.166. Add an additional modifier of 1 if unit is charging or being charged (in addition to the +2 modifier normally required in that situation).

8 - For the purposes of falling, a ‘Mech only rises 1 level above the underlying terrain

Editors Notes
This table has changed little between BattleTech Master Rules, Revised and Total Warfare. New entries for IndustrialMechs have been added. Other modifiers are unchanged.