Hitman

Description
The Hitman was designed to work as a spotter 'Mech for advanced Arrow IV missile artillery rounds. In order to do this, the 'Mech is built to be able to close quickly to the effective range of its Forward-1 Target Acquisition Gear, getting into position to spot targets rapidly. With a Kagushima 210 XL engine propelling it up to 118.8 kph, the 'Mech also equips a MASC system, pushing its top speed up to 151.2 kph in short bursts. The 'Mech also carries an Apple Churchill Guardian ECM Suite to foul any enemy electronic warfare equipment and a Wunderland Beagle Active Probe to detect any hidden enemy units. With the recent invention of semi-guided LRMs, the Hitman can also guide LRM fire to a unit targeted with its TAG unit. The Hitman carries five tons of armor to protect it against any attacks that may hit it.

Weapons and Equipment
The Hitman carries an arsenal that is capable of striking an enemy regardless of the ranges they are at. For long range engagements while closing with an enemy the Hitman is armed with a Thunderstroke-L LRM-5 with Artemis IV fire control system for increased missile accuracy. When the Hitman closes to the effective range for its TAG it is able to use its three Argra 3L Medium Lasers to defend itself.

Variants

 * HM-1r : A Jihad-era variant, this Hitman drops all the standard armament and gyroscope. In their place engineers installed an XL Gyro, MML-7, and dual ER Medium Lasers. BV (2.0) = 938


 * HM-2 : The HM-2 Hitman is a field refit that is popular with units that do not have a large number of artillery assets but do have C3 lances. The TAG unit has been removed in favor of a C3 Slave unit and the LRM-5 launcher has been removed in favor of a Narc Missile Beacon. The 'Mech is able to work as a lead unit in a C3 lance or as a spotter for a fire support lance with its Narc Missile Beacon. BV (1.0) = 691, BV (2.0) = 861