MechWarrior: The BattleTech Role Playing Game, Second Edition

MechWarrior: The BattleTech Role Playing Game, Second Edition was the update to the original MechWarrior role-playing game. The system allowed for easy integration with BattleTech and provided rules for creating characters and military units. The book also provided rules for handling personal combat, as well as encounter tables for random events in adventures. The final third of the book provided a wealth of information about the BattleTech storyline, including descriptions of most of the interstellar nations and Clans, including ComStar. MechWarrior, Second Edition is a resource to any Gamemaster for its information concerning space travel, HPGs, and economics.

From the back cover
"There's an old saying that claims a 'Mech is only as good as the warrior who pilots it. In MechWarrior, you have a chance to prove it. The second edition of the MechWarrior role playing game brings the system into line with the changes and technological advances of the BattleTech universe. Create your own unit from the ground up by deciding what and how you want to play, then use the quick-and-dirty character-generation system to flesh out your fighting team. Play character Archetypes such as the MechWarrior, Aerospace Pilot, Tech, or Clansman. Choose your gear from the equipment list, and you are ready to go. Full-color illustrations depict the uniforms worn by the five Houses and four major Clans in the Inner Sphere. The updated rules provide all the information you need for exciting adventures in or out of your 'Mech. With MechWarrior, the BattleTech universe is yours to explore!"

Contents

 * Introduction
 * Using the Book
 * Integrating BattleTech


 * "Black Cats Cross Your Path"
 * Playing the Game


 * Game Mechanics
 * Skill Rolls


 * Characters
 * Creating Characters
 * Archetypes
 * Adapting Original MechWarrior
 * Character Advancement


 * Personal Combat
 * Damage and Recovery


 * Running the Game
 * Gamemastering MechWarrior
 * Creating a 'Mech Unit
 * Encounters and Events


 * Equipment
 * The BattleTech Universe
 * Historical Overview
 * The Successor States
 * Minor Powers
 * The Games
 * New Avalon Institute of Science
 * The Periphery
 * The Clans
 * ComStar
 * Economics
 * BattleMechs
 * Space Travel
 * Hyperpulse Generator
 * Titles and Nobility