Wraith

The Wraith marked Curtiss Militech's entry into BattleMech production. When the design was announced, many felt that the design would be little more than a walking water cooler. What the critics got was a shock. The Wraith is a 'Mech that, when properly employed, can wreak havoc on an enemy with its astounding speed and maneuverability. It is built around a massive LTV 385 XL Engine that allows it to reach speeds of just under 119 kph. The 'Mech is also fitted with seven CurtissJet 55 jump jets which allow it to jump up to two hundred and ten meters, giving it the ability to outmaneuver most BattleMechs in existence, and also allowing the Wraith to quickly traverse any rough terrain. The 'Mech's speed, firepower, and decent armor make the Wraith a considerable threat to many 'Mechs – some being almost twice its weight. Following the the destruction of its sole factory, Curtiss Hydroponics announced its withdrawal from the military market altogether and the sale of its Curtiss Militech assets. By 3085, Hellespont Industrials have expressed interest in the Wraith; and by 3145 Production had been ongoing at one of Hellespont Industrials locations in the Sian Commonality for Capellan use.

Weapons and Equipment
The Wraith has a simple, yet effective, weapons payload. The 'Mech is armed with a Tronel XIII Large Pulse Laser that provides the majority of its firepower. Backing this up is a pair of Tronel XII Medium Pulse Lasers that provide firepower for close-in work. This pulse laser weaponry allows the 'Mech to negate most of the side effects on accuracy that are introduced by the Wraith's heavy use of jump jets, making it incredibly accurate and powerful for such a lightly armed 'Mech.

Variants

 * TR2 : A simple modification of the Wraith, the TR2 simply replaces the Large Pulse Laser with an ER PPC, turning the 'Mech into a highly capable sniper. BV (1.0) = 1,265, BV (2.0)=1,485


 * TR3 : A modification of the Wraith made by the Word of Blake, the TR3 replaces the two Medium Pulse Lasers with two ER Medium Lasers while one of the jump jets is removed to make room for an improved C3 computer, making the Wraith an incredibly powerful point 'Mech for units equipped with C3i equipment. BV (1.0) = 1,111, BV (2.0) = 1,310

Custom variants

 * TR2-X Wraith Alexander : Developed under the guidance of Angelique Claw for Zellbrigen Stables, the Wraith Alexander combines Experimental Technology from the Clans and Inner Sphere to create a unique 'Mech. The use of a Clan-made XL Engine keeps the speed high, and allows for the installation of more equipment. The jump jets, Endo Steel structure, and Snub-Nose PPC are of Inner Sphere manufacture, but the two ER Medium Lasers, Ferro-Fibrous Armor, and twin Partial Wings were built by the Clans. The partial wings increase the Wraith's jump range to 270 meters. BV (2.0) = 1816


 * TR2-P Wraith Pocahontas : Debuted in 3141 on the Tennessee Valley Arena and piloted by Ira Kuhn-Bedard, the variant keeps the best features of this hundred-year-old machine and make it even better. With Clan Ferro-Lamellor Armor improving its resistance to nearly all forms of damage and combined with a Clan-spec XL Engine model instead of the original Inner Sphere one to improve endurance. MASC boosting its land speed, and four Clan ER Medium Lasers replacing all the original weaponry. A hatchet has been fitted to make it more appealing to the viewers of the Solaris Games. BV2 = 2,051.

Design Quirks
The Wraith has the following Design Quirks:
 * Ubiquitous
 * Difficult to Maintain

Notable Pilots
One notable Wraith pilot was Aris Sung from House Hiritsu, who used the agility of his machine to great effect during the Capellan-St. Ives War.