MechWarrior Companion

An expansion for the MechWarrior, Second Edition role-playing game, the MechWarrior Companion includes new archtypes, expanded and new skill section, detailed rules on running Clan characters and games. Rules to assist in integration between the tabletop game and RPG, including rules for Dual Cockpits, and creature and equipment fill out the remainder of the book.

Save a few exceptions, much of the additional information was later included, altered and expanded upon in the MechWarrior, Third Edition main book and LosTech: The MechWarrior Equipment Guide.

From the back cover
"Get outta yer 'Mech...

...and into the action!

"Listen up MAGGOTS, 'cause I'm only gonna say this once. It don't matter how big your 'Mech is. It don't matter how many guns you've got. It don't even matter that your uncle is the bleedin' Grand Duke of Planet X. If you ain't got the training, the experience, and the sheer guts of a real MechWarrior, you're as good as dead before you even leave the hangar. So pay attention and don't talk back, 'cause the life you save could be mine." - Sergent Major Jerrard Clydesdale, to the NAIS Training Cadre's new recruits, September 11, 3057

The MechWarrior Companion is an expansion rulebook for the MechWarrior, Second Edition roleplaying game. A must-have resource for players and gamemasters, the MechWarrior Companion offers players new skills, advantages, and equipment for their characters, and gives gamemasters helpful advice on running campaigns, creating exciting story lines, and involving the Clans in adventures. The MechWarrior Companion'' also provides new rules for resolving combat, including expanded guidelines for combining the BattleTech and MechWarrior Gaming Systems."

Introduction

 * Using the Book
 * An Uneasy Peace

Characters

 * Character Design
 * Clan Heritage
 * Character Vehicles
 * Skill Packages
 * Advantages
 * Bloodname
 * Combat Sense
 * Contact
 * DropShip
 * Enhanced Imaging (EI) Neural Implant
 * Reputation
 * Well-Connected
 * Skills
 * Specializations
 * Skill Descriptions

Archetypes

 * Inner Sphere Archetypes
 * Armored Infantry Trooper
 * DropShip Captain
 * Guerrilla Fighter
 * Marine
 * Special Forces Operative
 * Clan Archetypes
 * Crusader Elemental
 * Crusader MechWarrior
 * DropShip/JumpShip Pilot
 * Merchant
 * Scientist
 * Technician

Combat

 * Personal Combat
 * Additional Attacks
 * Armor-Defeating Hits
 * Burst-Fire Options
 * Damage Effects
 * Dive for Cover
 * Falling Damage
 * Tactical Initiative
 * Integrating BattleTech
 * Skills
 * Game Scale
 * Sequence of Play
 * Damage
 * Infantry and Battle Armor
 * BattleMech and Vehicle Fire against Characters
 * Anti-BattleMech Swarm and Leg Attacks
 * Dual Cockpit
 * BattleTech Rules
 * MechWarrior Rules
 * House Conversions

Running the Game

 * The BattleTech Universe: Setting the Stage
 * Background and Setting
 * Creating Campaigns
 * Unit-Based Campaign Options
 * Mission-Based Campaign Options
 * Fleshing Out the Campaigns
 * Adversaries
 * Subplots
 * Variety
 * Keeping It on Course
 * Character Creation
 * Building a Unit
 * Non-Player Characters
 * Coping with Change
 * Environments
 * General Environment
 * Gravity
 * Atmosphere

The Clans

 * Role-playing
 * Clan Perspectives
 * Blood names
 * Combat Style
 * Trials
 * The Batchall
 * Bidding
 * Trial of Possession
 * Trial of Position
 * Trial of Grievance or Honor Duel
 * Trial of Bloodright
 * Trial of Refusal
 * Trial of Annihilation
 * Dishonorable Conduct
 * Clan Adventures

Creatures

 * Creating Creatures
 * Creature Attributes
 * Creature Abilities
 * Creatures in Combat
 * Multiple Attacks
 * Hit Location
 * Flight
 * Sample Creatures
 * Common Beasts
 * Bear
 * Camel
 * Dog
 * Elephant
 * Horse
 * Mule/Donkey
 * Odessan Raxx
 * Tabiranth
 * Crana
 * Hodson's Flier
 * Megasaur
 * Neopithecanthropus
 * Trachazoi

Equipment

 * Legality Rating/MW2ed
 * The Black Market
 * Power Packs
 * Standard Power Pack
 * Quick-Charge Power Pack
 * High-Capacity Power Pack
 * Satchel Battery
 * Quick-Charge Satchel Battery
 * High-Capacity Satchel Battery
 * Military Power Pack
 * Quick-Charge Military Power Pack
 * High-Capacity Military Power Pack
 * Medical Equipment
 * Artificial Limbs
 * Type I: Simple Limb
 * Type II: Useful Limb
 * Type III: Prosthesis
 * Type IV: Advanced Prosthesis
 * Type V: Myomer Replacement
 * Myomer Implantation Device
 * Bionic Ear Replacement
 * Bionic Eye Replacement
 * MediPatch
 * Sedative Patch
 * Armor
 * Using Armor
 * Flak Armor
 * Flak Vest
 * Flak Jacket
 * Flak Pants
 * Flak Body Suit
 * Flak Helmet
 * Ablative Armor
 * Ablative Vest
 * Ablative Jacket
 * Ablative Pants
 * Ablative Body Suit
 * Ablative Helmet
 * Ablative/Flak Armor
 * Ablative-Flak Vest
 * Ablative-Flak Jacket
 * Ablative-Flak Pants
 * Ablative-Flak Body Suit
 * Ablative-Flak Helmet
 * Ballistic Plate Armor
 * Ablative-Plate Vest
 * Plate Combat Armor
 * Standard Issue Helmet
 * Special Armor
 * DEST Infiltration Suit
 * MechWarrior Combat Suit
 * Marine Environmental Combat Suit
 * Neurohelmets
 * Standard Neurohelmets
 * Combat Neurohelmets
 * Clan Neurohelmets
 * Battle Armor
 * Clan Elemental Battle Armor
 * Standard Inner Sphere Battle Armor
 * Infiltrator Battle Armor
 * Sloth Battle Armor
 * Miscellaneous Equipment
 * Noteputer
 * Infantry Jump Pack
 * Enhanced Imaging
 * Espionage/Surveillance Gear
 * Security Bypass Kits]]
 * Basic Security Bypass Kit
 * Security Bypass Kit
 * Neural Interrogation Computer
 * Remote Sensors
 * Portable Radar Sensor
 * Portable Motion Sensor
 * Portable Heat Sensor
 * Portable Trip-Line Sensor
 * Portable Seismic Sensor
 * Explosives
 * Emergency Flare
 * Demolition Kit
 * C8 Blasting Block
 * Pentaglycerine
 * Satchel Charge
 * Anti-Personnel Mine
 * Personal Weapons
 * Ammunition
 * Reload/Recharge Time
 * Melee Weapons
 * Neural Lash
 * Vibroaxe
 * Vibrokatana
 * Small Arms
 * Omni-Tech "Shredder" Heavy Needler
 * Maskirova "Mandrake" Hold-Out Gauss Pistol
 * Blazer Pistol
 * Minolta 9000 Advanced Sniper System
 * Intek "White Dwarf" Hold-Out Laser Pistol
 * Nakama & Sunbeam Starfire ER Laser Rifle
 * Federated Arms "Thunderstroke" Gauss Rifle
 * Support Weapons
 * "Hellbore" Assault Laser
 * Federated Arms "Grand Mauler" Gauss Cannon
 * House Kurita "Tsunami" Gauss Rifle
 * Medium Recoiless Rifle
 * Heavy Recoiless Rifle
 * Light Mortar
 * Heavy Mortar
 * Semi-Portable Machine Gun
 * Man-Pack PPC
 * Support PPC
 * Semi-Portable Support Laser
 * Heavy Support Laser
 * Hein Enterprises "Dragons Bane" Disposable Pulse Laser

Personal Gear and Expenses

 * Military Field Rations
 * Restaurant Meal
 * Housing
 * Tri-Vid Set
 * Electronic Compass
 * Verigraphs
 * Uniforms
 * Clothing/Footwear
 * Parachute
 * Underwater Operations Gear
 * Climbing Gear
 * Transportation