Fireworks ammo

Fireworks ammo is ammo intended to explode into fireworks on impact.

Fireworks are just intended to boost morale and diminish enemy morale.

LRM fireworks
Fireworks ammo is normally launched into the sky and provides a +1 initiative bonus for any allied unit. This applies in that hex or a three hex radius. Enemy units in that radius get a -1 initiative penalty. LRM Fireworks ammo can be indirect fired.

The unit firing LRM fireworks ammo can't make normal attacks that turn.

Aerospace units in that hex and a 2-hex radius additionally receive a -1 to any Piloting skills to be yet made that turn and the next one.

The efficiency of one ton LRM fireworks ammo increases with size of the launcher, contrary to normal ammo, since their effects are always the same:


 * LRM-5 fireworks shots: 5
 * LRM-10 fireworks shots: 10
 * LRM-15 fireworks shots: 15
 * LRM-20 fireworks shots: 20

Even one-shot launchers are benefitted, being able to carry more than one charge, for an extended "show" (thus bypassing their "one shot" nature:
 * LRM-5 one-shot fireworks shots: 2
 * LRM-10 one-shot fireworks shots: 5
 * LRM-15 one-shot fireworks shots: 7
 * LRM-20 one-shot fireworks shots: 10