Sprite

Description
The Sprite Ultraheavy ProtoMech was created by The Society to act as a fire support platform. While coupled with the Boggart, the Sprite would rain down long range fire on enemy units, allowing the Boggart to get closer and inflict more damage. The five Extended Jump Jets mounted on the unit allow the Sprite to keep up with its lighter partner. One very valuable feature of the Sprite is its heavy armor. The ProtoMech can survive an Autocannon/20 hit to the torso.

With the heavy armor, the Sprite was most frequently used by the Society's most experienced ProtoMech pilots. This kept them well protected, but the Sprite's low top speed and limited ammunition meant that these warriors had to choose their targets carefully or risk running out of ammunition at a critical time.

Weapons and Equipment
As a fire support unit, the Sprite carries a quartet of LRM-5 launchers. The torso-mounted launchers cover the front arc very well, while the arm mounted launchers provide a wider field of fire. Each launcher is equipped with twelve reloads, but in heavy combat this can quickly run out and leave the Sprite defenseless.

Variants

 * Sprite 2 : This Sprite variant removes the LRM launchers and replaces them with a single ER Large Laser. The maximum jump radius has been reduced to 90 meters. BV(2.0)=590


 * Sprite 3 : The Sprite 3 removes the LRM launchers. In their place are two Fusillade missile systems, one located on each side torsos. The main sustain fire of the Protomech is found in the arms, with two Medium Chemical Lasers one in each arm with 15 rounds of fire. The jumping performance, ground speed, and armor protection of the Sprite 3 is identical to the standard Sprite. BV(2.0)=439