Big Mec



The Big Mec is a 55 ton IndustrialMech designed to be a corporate mascot to be displayed and entertain the public on SpheRonald's franchises. It also doubles as a SecurityMech on the nightshift and in the prospect of planetary defense and/or eventually to quash potential worker's revolts.

Overview
The 'mech is fairly heavy, weighting 55 tons when loaded and thus not formally qualified to be a SecurityMech. However the "fries launcher" is detachable and this was made so to allow it to qualify as a Corporate SecurityMech with the rack detached, an obvious cheat that the revision board was bribed to ignore. Removing the heavy launcher allowed the design to be just below 50 tons and thus become approved according to the SecurityMech Treaty of 2613.

As would be expected, it is trivial to add back in the missile rack, and the mount is prepared to do so on the spot. As such, technically the rack-less version is a different variant. However, this did mean the ammo feed coudn't be connected, and thus the launcher could only be a One Shot weapon. It was not considered that the tradeoff was bad at all, since 15 missiles in an LRM-15 in between servicing should be more than enough - or at least that was the idea back then.

Addittionally the 'mech mounts artillery, which, along the launcher and alternate ammo (See Fireworks ammo), are intended to entertain with a lightshow and fireworks during events and outside the franchise. These "weapons" were woefully inadequate at close defense, though (due to their extensive minimum range restrictions), making the 'mech a poor security guard other than in melee, unlike the competition's Burguer Kong.

However, the 'Mech does mount a sprayer, that, even as it was added for firefighting duties should the kitchen staff be a bit overzealous (the pre-cooked burguers normally never pass 55°C per company policy), it can be used also on riotous crowds or street hooligans.

Seven tons of Commercial armor and a Fuel Cell engine make it quite cheap to produce, although also very unsuited for short range 'mech to 'mech combat due to the fragility of its finish and cover. There is no ejection system but the targeting system is quite advanced nonetheless.

Somewhat surprisingly, given it barely needs to move (from the door to storage or mantenaince, or to a nearby venue, and seldom urgently), the 'Mech is not as slow as might be expected. It is as fast as the Ronald and this seems no mere coincidence, since they were designed together. The relative speed is probably to operate in tandem if circumstances arise that make it necessary.

Non-Combat reputation
Kids reportedly love the Big Mec, but some parents find it a bit overbearing. The firing of artillery and rocket fireworks has been the cause of a number of noise concerns that drive the franchise to choose low income areas where the population can't pay for expensive lawyers.

C3s
Introduced just a year after the main variant, the C3 Slave variant is a simple refit that replaces the mounted Searchlight and half ton of armor with a C3 Slave computer unit. This allows to receive targeting information for its rockets and artilleries, permitting shows in multiple locations within minutes without having to move the Big Mec/s. The information is normally received from a Ronald equipped with a C3 Master, which acts as a spotter for the indirect fire.

Technical
Big Mec A (BM-A)