Arrow IV Artillery

Description
The Arrow IV is a stand-alone, missile based, artillery system, designed to augment conventional systems such as the Long Tom and the Sniper. It was first introduced by the Terran Hegemony in 2593 and became a staple of the Star League Defense Force by 2600. Although the technology to create Arrow IVs was lost during the Star League's collapse, it was recovered by Capellan Confederation engineers in 3044 working off of surviving examples and the Helm Memory Core.

Arrow IV launchers can be equipped with standard unguided area saturation missiles, causing massive damage to any unit within its 45-meter blast radius, or homing missiles which work in concert with forward units carrying Target Acquisition Gear to lessen collateral damage. The Prototype (known as the Arrow-P) version is bulkier and heavier than a standard Arrow IV launcher by a ton, and can only carry 4 shots per ton of conventional homing ammo. The Clan version is lighter than both, and can also deliver a FASCAM (Field Artillery Scatterable Mines) round.

Alternative Ammunition Types

 * Air-Defense Arrow Missile
 * Arrow IV Homing Missile
 * Cluster Arrow Missile
 * Thunder/FASCAM Arrow Missile
 * Illumination Arrow Missile
 * Laser-Inhibiting Arrow Missile
 * Inferno-IV Missile
 * Smoke Arrow Missile
 * Davy Crockett

Other Non-Artillery Arrow IV Ammunition Types

 * Anti-Ship Missile
 * Anti-Ship Electronic Warfare Missile
 * Air-to-Air Arrow Missile
 * Air-Launched Arrow Missile
 * Air-Launched Arrow Homing Missile

Models
Arrow IV Artillery is manufactured on the following planets: