Handbook: House Steiner

Handbook: House Steiner is the definitive book on the Lyran state, having incorporated all previously written materials on the Successor State. This volume contains a detailed history of the Commonwealths, Alliance, and House Steiner up to 3067, brief histories of some of the Alliance's more important planets, and an explanation of how its government works. The book glosses over the Lyran Alliance Armed Forces and the LIC, since those organizations were detailed at length in Field Manual: Lyran Alliance and A Guide to Covert Ops, respectively. The source information wraps up with an analysis of Lyran culture (including how there came to be one Lyran culture) and what drives its economy, including a detailed list of the Alliance's most important companies. The book ends with additional rules to be incorporated into Classic BattleTech and CBT:RPG games. These include expanded sub-regions, skills, and new Life Paths for roleplayers, and new environments and unit types for war gamers.

From the back cover
"For centuries, the merchant-princes of the Lyran Commonwealth survived as much through economic might as by the cloak and dagger, steadily growing in strength until their influence could be felt across the Inner Sphere. Now emerging from the ruins of a short-lived alliance and a bloody civil war, a bold new identity has taken hold of the people united under the mighty fist of House Steiner.

Kicking off a new series, Handbook: House Steiner brings the essential history, politics and culture of one of the Inner Sphere's most powerful nations to life for a new generation of Classic BattleTech players. More than a mere sourcebook, Handbook: House Steiner provides rules for both Classic BattleTech and Classic BattleTech RPG campaigns, including new personal equipment, creatures, life paths, and more&mdash;all tailored for players and campaigns based on the Lyran state!"

Contents

 * Advantage and Opportunity (short story)
 * Introduction and Foreword
 * Pre-History


 * Birth of a Nation
 * Foundations of the Lyran Commonwealth
 * The Age of War
 * The Dark Years


 * Golden Age
 * The Commonwealth and the Star League
 * The Reunification War
 * Rise and Fall of the Star League


 * Dawn of the Succession Wars
 * First Succession War (2786 – 2821)
 * Second Succession War (2830 – 2864)


 * Third Succession War (2866 – 3025)
 * The Combine Front
 * The Free Worlds Front
 * Strategic Errors
 * The Gathering Storm
 * Katrina's Coup


 * Dawn of the Federated Commonwealth
 * Forging a Future
 * Fateful Union: The Fourth Succession War (3028 – 3030)
 * Growing Pains: Fourth War Aftermath
 * 3039: A Nation Stumbles


 * The Return of Kerensky
 * The FedCom and the Clans


 * Tragedy and Discord
 * Death of an Era
 * The Lyran Secession
 * Twilight of the Clans


 * Shattered Dreams
 * Flashpoint
 * The FedCom Civil War
 * How to Read This Atlas


 * Alarion Province: The Great Wide Open
 * Bolan Province: The Keystone Region
 * Coventry Province: Gateway to Tharkad
 * Donegal Province: Home of the Throne
 * Skye Province: Isle of Rebellion


 * The Archon
 * The Alliance Council


 * The Estates General
 * The Steering Committee


 * The Lyran Alliance Civil Service


 * The Nobility
 * House Steiner
 * Other Royal Families
 * The Royal Court


 * Regional and Planetary Government
 * Articles of Acceptance
 * Provincial Government


 * The Lyran Intelligence Corps
 * Training
 * Command
 * Divisions


 * Structure of the LAAF
 * The Archon
 * Estates General
 * The Alliance Council


 * The LAAF High Command
 * Alliance Army Command
 * Alliance Navy Command
 * Reserve Corps
 * Liaisons
 * Department of Military Education
 * Judge Advocate General's Office
 * Quartermaster Corps
 * Replacement Depot Corps
 * Transport Division
 * Alliance Medical Corps
 * Administrative Section
 * Strategies and Tactics Division
 * Military Intelligence Division


 * Regional Commands


 * Major Training Centers
 * Alarion Naval Academy (ANA)
 * Melissa Steiner Martial Academy of Bolan (MSMA)
 * War College of Buena
 * Coventry Military Academy (CMA)
 * The Nagelring
 * Royal New Capetown Military Academy (RNCMA)
 * Sanglamore Academy


 * Unit Types
 * Line Units
 * Militia Units
 * Training Units
 * Mercenary Units


 * Uniforms
 * LAAF Uniforms
 * Ranks and Insignia


 * Medals and Honors


 * Education
 * Pilgrim Professor Program
 * Corporate Education Programs
 * Major Universities


 * Media and the Arts
 * Public Media
 * The Arts
 * Recreations
 * Science and Technology


 * Religion and Philosophy
 * Judaism
 * Christianity
 * Islam
 * Hinduism
 * Buddhism
 * Other Religions and Faiths
 * The Alliance Religious Council


 * Politics and Movements
 * Labor Unions and Guilds
 * Corporate Lobbies
 * Political Movements


 * Crime and Punishment
 * The Lyran Courts


 * National Economy
 * Cold, Hard Cash: The Alliance Mints
 * Budget and Reserves: The Alliance Reserve Bank
 * National Commerce: The Alliance Stock Exchange


 * Major Industries
 * Military-Industrial Complex
 * Classic BattleTech RPG Rules


 * Traits
 * Greedy (New)
 * Heir (New)
 * Stipend (New)


 * Skills
 * Marketing (New)
 * Negotiation (Expanded)


 * Additional Paths


 * Stage 4: Real Life
 * Merchant Master
 * Corporate Mover
 * Tour of Duty: Advanced "Social General"


 * Creatures


 * Personal Equipment


 * Vehicles
 * Defiance Bluestreak
 * LC-100 "Astrolux" StarYacht


 * The Lyran Way
 * Advanced Experience Awards (Lyran) Table
 * Nationalities
 * Lyran Adventure Hooks


 * Classic BattleTech Rules
 * New Terrain and Environments


 * New Unit Types
 * Flechette Infantry
 * Lockheed AB-18C "Raubvoegl" Aerobomber
 * Jormungand-class Bluewater Cruiser


 * Index