Mercenary's Handbook 3055

The Mercenary's Handbook 3055 massively expands and updates the information from the 1987 Mercenary's Handbook, effectively supplanting it. Set around 3055, it provides general background information, rules for creating and running a mercenary unit, detailed briefs on five prominent mercenary units, equipment and price lists, and a list of 'Mechs and vehicles and their Combat Value rating.

From the back cover
"Running a merc unit is a serious business first, last, and always. Not just any group of gung-ho 'Mech jocks can survive in the cutthroat world of the mercenary, and any MechWarrior who ignores this fact ends up working for someone else, Dispossessed, or dead. Running a successful merc unit takes know-how, skill, careful planning, and sometimes a little luck. If you still think you've got what it takes to pit your skills against the fiercest warriors of the Inner Sphere and beyond, the Mercenary's Handbook: 3055 is for you. The handbook provides a comprehensive, detailed system for creating, maintaining, and operating a mercenary unit in the BattleTech universe, covering every aspect of the mercenary life from combat to salary to medical care.

The Mercenary's Handbook: 3055 also includes detailed briefings on five of the most renowned mercenary units of the Inner Sphere: Wolf's Dragoons, the Kell Hounds, Rhonda Snord's Irregulars, the Gray Death Legion, and the Black Thorns. So what are you waiting for? C-bills and glory await any MechWarrior bold enough to take them. But just remember, the battle's not over until the check clears..."

Contents

 * Mercenary's Handbook
 * Welcome to Outreach
 * Warrior World
 * Mercenary Review and Bonding Commission
 * Harlech
 * The Outback
 * Cyclops Station
 * Hospitality
 * Conventions of War
 * Ares Conventions
 * Honors of War


 * Equipment and Logistics
 * Combat and Support
 * BattleMechs
 * Light BattleMechs
 * Medium BattleMechs
 * Heavy BattleMechs
 * Assault BattleMechs
 * OmniMechs
 * Aerospace Units
 * Conventional Fighters
 * Light Aerospace Fighters
 * Medium Aerospace Fighters
 * Heavy Aerospace Fighters
 * Land-Air 'Mechs
 * OmniFighters
 * Infantry
 * Foot Infantry
 * Motorized Infantry
 * Jump Infantry
 * Battle-Armored Infantry
 * Special Forces
 * Intelligence
 * Security
 * Artillery
 * Support Units
 * Administration
 * C³ Staff
 * Technical Support
 * Medics
 * DropShip Crew
 * JumpShip Crew
 * Unit Organization
 * Inner Sphere Units
 * Clan Units
 * Unit Quality
 * JumpShips/DropShips
 * DropShips
 * Troop Carriers
 * BattleMech Carriers
 * Assault Ships
 * Fighter Carriers
 * Civilian Ships
 * JumpShips
 * Scout Class JumpShip
 * Merchant Class JumpShip
 * Invader Class JumpShip
 * Star Lord Class JumpShip
 * Monolith Class JumpShip


 * Selected Units
 * Wolf's Dragoons
 * Origins
 * First Contract: Davion
 * Second Contract: Liao
 * Third Contract: Marik's Rebellion
 * Fourth Contract: Marik
 * Sixth Contrackt: Kurita
 * Seventh Contract: Davion
 * Interlude: Outreach
 * Eighth Contract: Federated Commonwealth
 * Open Contracts
 * Crucible
 * Selected Personalities
 * Table of Organization and Equipment
 * The Gray Death Legion
 * Origins
 * Mercenary's Star
 * Verthandi
 * In Service to Marik
 * Betrayal on Helm
 * Fighting for the Federated Commonwealth
 * The Clan Invasion
 * Pandora
 * Needgate
 * A New Home
 * Selected Personalities
 * Table of Organization and Equipment
 * Snord's Irregulars
 * Current Status
 * Origins
 * Materiel Assets
 * Selected Personalities
 * Table of Organization and Equipment
 * The Black Thorns
 * Current Status
 * Origins
 * Borghese
 * Contract Requirements
 * Selected Personalities
 * Table of Organization and Equipment


 * Game Information
 * Creating a Unit
 * Special Rules
 * Combat Value
 * Using the System
 * Naming A Unit
 * Unit Size and Structure
 * Unit Start-up Money
 * Starting Cash Modifiers
 * Combatant Templates
 * C-bill and Support Point Totals
 * Support Templates
 * Transport
 * Quick Contracts
 * Date of Establishment
 * Current Employer
 * Length of Contract
 * Equipment Allocation
 * Running a Mercenary Unit
 * Technical Support Points
 * Maintenance Requirements
 * Expenses
 * Medical Care
 * Breakdown
 * Minor Damage
 * Major Damage
 * Destruction
 * Repairs
 * Repair Limitations
 * Repair Kits
 * Parts
 * Refit Kits
 * Using Refit and Repair Kits
 * Mothballing Equipment
 * Buying Equipment
 * Factory Purchase
 * Mercenary Auctions
 * Black Market
 * Contracts
 * Mercenaries and the Clans
 * Getting A Contract
 * Dragoons Rating
 * Employers
 * Assignment
 * Length of the Contract
 * Payment
 * Support
 * Transport
 * Salvage Rights
 * Command Rights
 * Breach of Contract


 * Tables