BattleTech Manual: The Rules of Warfare

Description
BATTLETECH MANUAL The Rules of Warfare was the first attempt to integrate and consolidate all the rules from BattleTech, CityTech and AeroTech. Effectively, the rules from BattleTech and CityTech were integrated together, with AeroTech remaining as a separate component. In addition, crossover rules from MechWarrior were also included. Simplified artillery rules from MechWarrior were included. The primary roleplaying game content was not.

From the back cover
"As dawn broke over the battlefield...

The helicopters roared over the hill, skimming the tops of friendly 'Mech antennae. AeroSpace Fighters carrying heavy bomb loads hunted for the enemy airbase. At 1500 hours, the main 'Mech force moved out. The Motorized Infantry had pulled out about three hours earlier, and the tanks, both tracked and hover, had left an hour ago. At 2000 hours the hydrofoil assault force skirted the enemy's rear echelon and called for support from the artillery fire base. The battle was joined.

Now all the rules for every type of tactical combat in the BattleTech universe are all in one place. The BattleTech Manual contains reorganized combat rules from BattleTech, CityTech, AeroTech and MechWarrior

''Sections contain new rules for using:
 * ''Helicopters
 * ''Naval Vessels
 * ''Conventional Aircraft
 * ''Artillery
 * ''DropShipS on the battlefield
 * ''Anti-'Mech Infantry
 * And much more...

In addition, this book presents complete generation rules for all vehicles, from BattleMechs to submarines.

The MechWarrior's most complete and accurate sourcebook."

Contents

 * Introduction

BattleTech

 * Components
 * Counters
 * Record Sheets
 * Mapsheets
 * Dice
 * Game Set-up


 * Playing the game
 * MechWarriors's
 * Sequence of Play
 * Movement
 * Combat
 * Heat Build-Up
 * Buildings
 * Vehicles
 * Infantry


 * Optional Rules
 * Clearing Woods
 * Fire
 * Limited Intelligence
 * Basements
 * Gun Emplacements and Improved Positions
 * Cargo and Troop Carriers
 * `Mech Lifting Capabilities
 * Night Combat
 * Artillery
 * Indirect Fire Combat
 * Underwater Operations
 * Special Weapons
 * Ejection
 * Repairing `Mechs
 * Anti-`Mech Infantry

Aerotech

 * Components
 * Counters
 * Record Sheets
 * Mapsheet
 * Dice
 * Game Set-up
 * Playing the Game
 * Pilots
 * Sequence of Play
 * Movement
 * Combat
 * Heat
 * AeroSpace Fighter Launch and `Mech Drops
 * Land-Air `Mechs (LAM's)


 * Optional Rules
 * Abstract 'Mech Landing System
 * Fuel and Withdrawal from Lower Atmosphere
 * Tailing
 * Landing Fields

Construction

 * BattleMech Construction
 * Vehicle Construction
 * Fighter Construction
 * Gun Emplacement and Building Construction
 * Common Costs